About
Learn about the protocol.
Intro
$DRIP is a fair-launch token and on-chain game on Robinhood Chain, launched via the Pons launchpad. Its core loop, Grid Mine, is adapted from ORE: a fast 5×5 game where players deploy USDG onto tiles and the losing stake is redistributed to the winners every round.
Vision
Most token games either mint endlessly until the chart bleeds out, or hand a cut to a team that never had skin in the game. Drip does neither. The team holds zero tokens, and DRIP is fixed-supply — never minted.
Every reward is bought from the open market with the protocol cut, so each round is real buy pressure, and most of what’s bought is burned. The result is a game whose economics get tighter the more it’s played — a monetary sink dressed as a minute-long game, on a chain built for real assets.
Mining
Mining is how you play — and how value moves each round.
How it works
Each round, miners have 60 seconds to deploy USDG onto tiles of a 5×5 grid. At the close, a secure on-chain RNG picks one winning tile (1 / 25). All USDG on the losing tiles is split among the winners in proportion to their stake on the winning tile. A flat 1% entry fee is skimmed at deploy, before funds enter the pool, so it never touches the win/loss math.
1-or-all
The USDG pot is always pro-rata. The round’s DRIP flips a coin: half the time one weighted winner takes it all; half the time everyone on the tile shares.
Motherlode
Each round, a slice of the cut grows the motherlode. On a 1 / 625 hit, the whole jackpot dumps onto that round’s winners; otherwise it keeps accumulating.
Refining
A 10% refining fee applies to DRIP rewards when claimed, redistributed to holders who haven’t claimed yet. The longer you hold unrefined DRIP, the more you collect — value flows to longer-term holders.
Staking
DRIP holders can stake to earn yield from protocol revenue.
How it works
10% of each round’s loser pot is collected as protocol revenue. Of that cut, 70% buys DRIP and burns it, 10% buys DRIP for stakers, 10% grows the motherlode, 6% buys DRIP for that round’s winners, and 4% buys NVDA (tokenized NVIDIA) for the winners — so each round pays winners in both DRIP and stock, and stakers earn from both the buy pressure and the revenue share.
Tokenomics
DRIP is optimized for long-term holders.
Supply
DRIP is a fair-launch token with a fixed supply and zero insider or team allocation. The entire supply is created once at deploy and handed to the Pons launch, which seeds the DRIP/USDG pool. The protocol never mints — it only buys and burns.
Fees
- 1% of each deploy → marketing/ops (skimmed at deploy, before the pool).
- 10% of each loser pot → the cut (buyback).
- 70% of the cut → buys DRIP, burned.
- 10% of the cut → buys DRIP for stakers.
- 10% of the cut → buys DRIP for the motherlode.
- 6% of the cut → buys DRIP for the round's winners.
- 4% of the cut → buys NVDA for the round's winners.
- 10% refining fee on claimed DRIP → unclaimed holders.
Links
Key links and information.
Contract
DRIP is not deployed yet. There is no official contract address — anything claiming one before launch is a scam. This app is a pre-launch demo (fake funds, no chain).
Honest note. Grid Mine is a real-money game of chance by design, and this is a pre-launch demo. Nothing runs on mainnet until secure randomness and legal review are in place. See Shield.